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Programming Concepts Intermediate

What is Design Pattern?

A reusable solution template for commonly occurring problems in software design.

Design patterns are proven solutions to recurring design problems. The Gang of Four book categorizes them into creational (Singleton, Factory, Builder), structural (Adapter, Decorator, Proxy), and behavioral (Observer, Strategy, Command) patterns.

Patterns provide a common vocabulary for developers and help create flexible, maintainable code. However, overusing patterns adds unnecessary complexity. Apply patterns when they solve a clear problem, not preventively.

Related Terms

Version Control
A system that records changes to files over time, allowing you to recall specific versions, collaborate, and track history.
Data Structure
A way of organizing and storing data in a computer so it can be accessed and modified efficiently.
Recursion
A programming technique where a function calls itself to solve a problem by breaking it into smaller subproblems.
Agile
A software development methodology that emphasizes iterative development, collaboration, and rapid response to change.
Queue
A data structure that follows First-In-First-Out (FIFO) ordering, where elements are added at the rear and removed from the front.
Memoization
An optimization technique that caches function results for given inputs, avoiding redundant computations for repeated calls.
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