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Programming Concepts Intermediate

What is Singleton Pattern?

A design pattern that restricts a class to a single instance and provides a global point of access to that instance.

The Singleton pattern ensures only one instance of a class exists throughout the application lifetime. It provides a global access point via a static method (e.g., getInstance()). The constructor is made private to prevent direct instantiation.

Common uses include database connections, logging, configuration management, and thread pools. Critics argue singletons introduce global state and make testing harder. Dependency injection is often preferred as an alternative.

Related Terms

Agile
A software development methodology that emphasizes iterative development, collaboration, and rapid response to change.
Unit Testing
Testing individual components or functions of a program in isolation to verify they work correctly.
Race Condition
A bug that occurs when the behavior of software depends on the timing or order of uncontrolled events like thread scheduling.
Recursion
A programming technique where a function calls itself to solve a problem by breaking it into smaller subproblems.
Stack
A data structure that follows Last-In-First-Out (LIFO) ordering, where elements are added and removed from the same end (top).
Dependency Injection
A design pattern where objects receive their dependencies from external sources rather than creating them internally.
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