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Programming Concepts Intermediate

What is Singleton Pattern?

A design pattern that restricts a class to a single instance and provides a global point of access to that instance.

The Singleton pattern ensures only one instance of a class exists throughout the application lifetime. It provides a global access point via a static method (e.g., getInstance()). The constructor is made private to prevent direct instantiation.

Common uses include database connections, logging, configuration management, and thread pools. Critics argue singletons introduce global state and make testing harder. Dependency injection is often preferred as an alternative.

Related Terms

Unit Testing
Testing individual components or functions of a program in isolation to verify they work correctly.
Technical Debt
The implied cost of additional rework caused by choosing a quick solution now instead of a better approach that would take longer.
Queue
A data structure that follows First-In-First-Out (FIFO) ordering, where elements are added at the rear and removed from the front.
Hash Table
A data structure that maps keys to values using a hash function, providing average O(1) time complexity for lookups, insertions, and deletions.
Factory Pattern
A creational design pattern that provides an interface for creating objects without specifying their exact classes.
Memoization
An optimization technique that caches function results for given inputs, avoiding redundant computations for repeated calls.
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