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Programming Concepts Intermediate

What is Singleton Pattern?

A design pattern that restricts a class to a single instance and provides a global point of access to that instance.

The Singleton pattern ensures only one instance of a class exists throughout the application lifetime. It provides a global access point via a static method (e.g., getInstance()). The constructor is made private to prevent direct instantiation.

Common uses include database connections, logging, configuration management, and thread pools. Critics argue singletons introduce global state and make testing harder. Dependency injection is often preferred as an alternative.

Related Terms

Closure
A function that captures and retains access to variables from its enclosing scope, even after that scope has finished executing.
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A mathematical notation that describes the worst-case performance of an algorithm as input size grows.
Garbage Collection
An automatic memory management process that identifies and reclaims memory no longer in use by a program.
Algorithm
A step-by-step procedure for solving a problem or performing a computation, defined as a finite sequence of instructions.
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A sequence of characters that defines a search pattern, used for string matching, validation, and text manipulation.
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