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Programming Concepts Intermediate

What is Singleton Pattern?

A design pattern that restricts a class to a single instance and provides a global point of access to that instance.

The Singleton pattern ensures only one instance of a class exists throughout the application lifetime. It provides a global access point via a static method (e.g., getInstance()). The constructor is made private to prevent direct instantiation.

Common uses include database connections, logging, configuration management, and thread pools. Critics argue singletons introduce global state and make testing harder. Dependency injection is often preferred as an alternative.

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The smallest unit of execution within a process, allowing concurrent operations to run within a single program.
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An object whose state cannot be modified after creation, providing thread safety and predictable behavior in concurrent systems.
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A software design pattern where components communicate by producing and consuming events rather than direct method calls.
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The implied cost of additional rework caused by choosing a quick solution now instead of a better approach that would take longer.
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A reusable solution template for commonly occurring problems in software design.
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