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Programming Concepts Intermediate

What is Singleton Pattern?

A design pattern that restricts a class to a single instance and provides a global point of access to that instance.

The Singleton pattern ensures only one instance of a class exists throughout the application lifetime. It provides a global access point via a static method (e.g., getInstance()). The constructor is made private to prevent direct instantiation.

Common uses include database connections, logging, configuration management, and thread pools. Critics argue singletons introduce global state and make testing harder. Dependency injection is often preferred as an alternative.

Related Terms

Technical Debt
The implied cost of additional rework caused by choosing a quick solution now instead of a better approach that would take longer.
Design Pattern
A reusable solution template for commonly occurring problems in software design.
Immutable Object
An object whose state cannot be modified after creation, providing thread safety and predictable behavior in concurrent systems.
Composition over Inheritance
A design principle favoring object composition (has-a relationships) over class inheritance (is-a relationships) for code reuse.
Memoization
An optimization technique that caches function results for given inputs, avoiding redundant computations for repeated calls.
Object-Oriented Programming (OOP)
A programming paradigm that organizes software design around objects containing data and behavior.
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