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Programming Concepts Intermediate

What is Concurrency?

The ability of a program to manage multiple tasks that can make progress during overlapping time periods.

Concurrency is about dealing with multiple things at once (structure), while parallelism is about doing multiple things at once (execution). Concurrency models include threads (shared memory), processes (isolated memory), async/await (cooperative), and actors (message passing).

Challenges include race conditions, deadlocks, livelocks, and starvation. Synchronization primitives (mutexes, semaphores, channels) coordinate access to shared resources. Modern languages increasingly favor message passing and async/await over shared-memory threading.

Related Terms

Version Control
A system that records changes to files over time, allowing you to recall specific versions, collaborate, and track history.
Event-Driven Architecture
A software design pattern where components communicate by producing and consuming events rather than direct method calls.
Refactoring
Restructuring existing code without changing its external behavior to improve readability, maintainability, and performance.
Stack vs Heap
Two memory regions: the stack stores function call data with automatic cleanup, while the heap stores dynamically allocated objects.
Object-Oriented Programming (OOP)
A programming paradigm that organizes software design around objects containing data and behavior.
Queue
A data structure that follows First-In-First-Out (FIFO) ordering, where elements are added at the rear and removed from the front.
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